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  • Zack

    A ok. Ja ću Psihomodo Pop - Donna. :)))

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    23.03.2014. (08:22)    -   -   -   -  

  • windfuckersister

    Ja ću Bohemian Rhapsody. Naravno, Muppet style.

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    23.03.2014. (10:55)    -   -   -   -  

  • alexxl

    Ma koliko fotka dobra bila, prijašnji Logo mi je bolji, daleko bolji, a taj siromašni GIMP.....napraviš nekaj OVAK, kaj nebuš sa 6 Photo Shopova napravil

    Sam negdi u njega ubaciš ovo

    ########################################
    ## Droste Effect code for Mathmap ##
    ## Original Code by Breic (Ben) ##
    ## Adapted by Pisco Bandito (Josh) ##
    ## Version 4.0 ##
    ## This version for Windows and Linux ##
    ########################################

    #You may need to alter the values of the following 9 variables to suit your image.

    r1=.4; # r1 is the inner radius. r1 is greater than zero and less than r2
    r2=1; # r2 is the outer radius. r2 is greater than r1 and less than 1

    p1=1; # periodicity - the number of times the image will repeat per cycle
    p2=1; # number of strands - the number of "arms" the spiral will have

    # procedural scaling and rotation
    zoom=.1; #Between .1 and 10
    rotate=-30; #Between -360 and 360

    # Procedural Shifting
    xShift=.2; #Between -1 and 1
    yShift=0; #Between -1 and 1

    ##
    # To avoid framing problems on the largest annulus when tiling based on transparency, look
    # outside (levelsToLookOut) levels to see if something farther out should cover up this pixel
    # Try setting to 0 to see framing errors; 1 should be sufficient unless you have three or more
    # image layers contributing to some pixel (in which case set it to 2 or more). Larger values
    # slow the code down, and may lead to floating point errors.
    ##

    levelsToLookOut=3;

    ############################################### #############
    ############################################################
    ## You should not have to change anything below this line ##
    ############################################################
    ############ ################################################

    imageX=W; # image size, in pixels
    imageY=H;
    minDimension=min(imageX, imageY);

    ## User Variables, set these on the User Settings Tab ##
    retwist=user_bool("Do Not Retwist (Leave Unchecked for Droste Effect)");
    retwist=!retwist;

    ##
    # Tiling can be based on transparency (if the input image is a tiff), or simply based on the
    # radius. Using transparency, there can be protrusions between different annular layers.
    # Tiling based on transparency, you can decide whether you want to look inward or
    # outward from a transparent pixel. For example, with a frame you'll want to look inward,
    # while for a flower you'll want to look outward.
    ##

    tileBasedOnTransparency=user_bool("Tile Based on Transparency?");
    transparentPointsIn=user_bool("Transparency Points In?");

    # Miscellaneous variables
    true=1;
    false=0;
    epsilon=.01;

    ##Correct the Rotation Variable
    rotate=pi/180*rotate;

    ##
    # Droste-effect code starts here
    # Set Droste effect parameters
    ##
    alpha=atan(p2/p1*log(r2/r1)/(2*pi));
    f=cos(alpha);
    beta=f*exp(I* alpha);

    # the angle of rotation between adjacent annular levels
    if (p2 > 0)
    then angle = 2*pi*p1;
    else
    angle =-2*pi*p1;
    end;

    ##
    # Code to set up the viewport properly
    ##
    if (retwist) then
    xbounds=[-r2,r2];
    ybounds=[-r2,r2];
    else
    ybounds=[0,2.1*pi];
    xbounds=[-log(r2/r1), log(r2/r1)];
    end;

    xymiddle=ri:[0.5*(xbounds[0]+xbounds[1]),0.5*(ybounds[0]+y bounds[1])];
    xyrange=xy:[xbounds[1]-xbounds[0], ybounds[1]-ybounds[0]];
    aspectRatio=W/H;
    xyrange[0]=xyrange[1]*aspectRatio;
    x bounds=[xymiddle[0]-0.5*xyrange[0],xymiddle[0]+0.5*xyrange[0]];
    z=ri:[(xboun ds[0]+(xbounds[1]-xbounds[0])*(x+W/2)/W)+xShift,(ybounds[0]+(ybounds[1]-ybo unds[0])*(y+H/2)/H)+yShift];

    if (retwist) then # only allow for procedural zooming/scaling in the standard coordinates
    zinitial=z;
    z=xymiddle+(z-xymiddle)/zoom*exp(-I*rotate);
    else
    zinitial=r1*exp(z); # save these coordinates for drawing a frame later
    zinitial=zinitial*zoom*exp(I*rotate);
    end;

    ##
    # The Droste effect math all takes place over the next six lines.
    # All the rest of the code is for niceties.
    ##
    if (retwist) then
    z2=log(z/r1);
    else
    z2 = z;
    end;

    logz=z2; # save these coordinates for drawing a grid later
    z=p1*z2/beta;
    rotatedscaledlogz=z; # save these coordinates for drawing a grid later
    z=r1*exp(z);

    ## End Droste effect math

    ## Tiling
    if (tileBasedOnTransparency && levelsToLookOut > 0) then
    if ( transparentPointsIn) then ratio=r1/r2*exp(-I*angle); end;
    if (!transparentPointsIn) then ratio=r2/r1*exp( I*angle); end;
    z=z*exp(levelsToLookOut*log(ratio));
    end;

    ##
    # When tiling based on transparency, color is accumulated into the colorSoFar variable,
    # while alphaRemaining tells how much remains for lower layers to contribute (initially 1,
    # finally 0).
    ##
    colorSoFar=rgba:[0,0,0,0];
    alphaRemaining=1;
    ix=minDimension/2*z[0];
    iy= minDimension/2*z[1];
    color=origValXY(ix,iy);
    colorSoFar = colorSoFar + (color*(alpha(color)*alphaRemaining));
    alphaRemaining=alphaRemaining*(1-alp ha(color));

    # do we need to look inward from the current point, or outward?
    sign=0;

    if (tileBasedOnTransparency) then
    if ( transpare

    avatar

    23.03.2014. (11:54)    -   -   -   -  

  • alexxl

    I trebaš paziti na Lengviđ,
    jer za preglupe komputore ti je razlika jel je nekaj
    1.000.000,00 ili
    1,000,000.00
    anglosaxonski, ili hrvatski....redosljed točaka i zareza, oznaka na decimalama.
    Program je fantastičan i tu mač komplikejtid, tak da ti se divim ,
    tvojoj kuraži, kaj si se ufatil u koštac s njime.
    Više si pročitaj TU.

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    23.03.2014. (12:02)    -   -   -   -  

  • antun

    Već sam tvrdio i opet ponavljam: i kad nemaš novu epizodu, komentari kod tebe svejedno stižu. A to znači samo jedno: s nestrpljenjem se čeka nova epizoda! A znam i zašto kasni: pržiš na vatri onu dvojicu...helou Washington, helou New Jersey - You are in Trouble Now!

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    23.03.2014. (14:41)    -   -   -   -  

  • antun

    Ah, sorry, evo za mene: Gluva nana čuva nas dva, čuva nas dva... ili, malo "klasike": http://www.youtube.com/watch?v=lwcVECyGhfU

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    23.03.2014. (16:12)    -   -   -   -  

  • SPIG

    Alex, slažem se da je ovo konfekcija i da se ne može mjeriti sa višesatnim crtanjem i bojanjem. Vratiću ja njega prije ili kasnije.

    Antune, već sam ti rekao da mi je nakon što pogledam Antuna mlađeg neugodno reći da se i ja kao bavim nekom glazbom

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    23.03.2014. (19:09)    -   -   -   -  

  • antun

    Spiže,evo, sad je i meni neugodno, kad je tebi neugodno...no, neke se vrste glazbe jednostavno, ne uspoređuju! A neke se uopće ne smiju ni poželjeti čuti: http://www.youtube.com/watch?v=-0oOwPNO8jY...

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    23.03.2014. (22:40)    -   -   -   -  

  • Šima

    ajmeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

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    26.03.2014. (21:09)    -   -   -   -  

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