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30.08.2010., ponedjeljak

Skill Raising in Atlantica

In Atlantica, some of these skills are tempting, so some players may be try to teach their Hero and Merc's every skill available to them, and some skills are Hero only. But that is not a really good idea, and here are two reason for that, have a look.

1) Mana. In the cast of the Monks protection spell. That is auto cast at the start of your turn. The higher in level(Atlantica Online Gold) it is the more mana it eats. Meaning you'll be sitting alot or chugging alot of MP potions.

2) Deluded Characters. You get 1 skill point per level(Atlantica Gold). Teaching and raising skills causes them all to be rather weak. As you are spreading points between skills instead of focusing it into one. So where as your Swordsman level 40 Flame Sword is doing 480 damage. Your Swordsman level 28 Flame Sword is doing 200 damage. Because you dumped the rest of your points into DarkSeed and Guard Dispel. Stay Focused, and plan ahead. The books to remove skills points are expensive, and they only remove one point at time.

Then I tell you the Atlantica Level 59-67:

There are a lot of people are willing to pay high for Mandragora when you Playing Atlantica, but what we will tell you is that Growth Vials are much more useful to you in the long run. The Prophet quest does not begin until level 70, so you will need to revisit here later that you can obtain it. The boss here (Tiamat) is fairly tough as well. You'd better get Osiris gear or Judgment scrolls before coming back for a serious fight with it. It can attack an entire column and has a powerful area skill(Atlantica Online Gold) as well.

At level 63 you can do the Princess quest. Its fairly simple and very easy compared to the Exorcist one. A group of 2 will do nicely and the enemies have low HP and high damage. The Crazy Minotaurs are a nice place to train and farm. If you plan to get an Inventor, you must do the Princess quest and level(Atlantica Gold) her up to 50 first.
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