< lipanj, 2007 >
P U S Č P S N
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30  

Veljača 2009 (1)
Lipanj 2008 (1)
Svibanj 2008 (1)
Ožujak 2008 (1)
Listopad 2007 (2)
Srpanj 2007 (3)
Lipanj 2007 (3)
Svibanj 2007 (5)
Travanj 2007 (2)
Ožujak 2007 (2)
Veljača 2007 (2)
Siječanj 2007 (3)

Dnevnik.hr
Gol.hr
Zadovoljna.hr
Novaplus.hr
NovaTV.hr
DomaTV.hr
Mojamini.tv


Komentari On/Off

Something about our blog

Mi smo dva prijatelja (Dax i R4yd3N) koja su odlučila napraviti blog gdje možete naći sve o igrama i konzolama.I pokoju stvar iz naseg zivota !!!

By : dAx and R4yd3N

Linkovi

Blog.hr
Forum.hr
Monitor.hr

Next generation console war

Playstation 3:
Free Image Hosting at www.ImageShack.us

Xbox 360:
Free Image Hosting at www.ImageShack.us

Nintendo Wii:
Free Image Hosting at www.ImageShack.us

Tko će pobijediti?????thumbup

Naš Xfire

R4yd3N:




dAx:




..._|______________ _,,_
../ `---* ¦ * ¦ * ¦ * ¦ * ¦
./_==o ______________|
...),---.(_(__) /
..// () ),----".'
.//___//
'-----'
...HVALA NA POSJETU...

srijeda, 27.06.2007.

AAAAAAA SHIT MEN

Sjedim ja pred 2 dana za kompom i sine mi da kupim laptop a za njega mi treba 6.ooo kn!!!tako ja odlucim da stavim u oglas xbox 360.I prodao bi ga 2.500 i faki mi onda jos 3.500.Ali dobro tu je i moj rodjendan koji se ne zaboravlja tako brzo ...hehe...:-)...Razlozi su :nekada mi sine igrat cod2 i onda sestra vice : "Eda , tek sam sjela !"I moram pustit.Drugo uzmem laptop kod frenda i igramo zajedno cod2.Ma puno jednostaviji je laptop od kompa , jest da je isto ali..kako se ono kaze : "Sve isto je , ali nista isto nije"...hehe...i jos mozda za kakav LAN party...hehe...:-)...uglavnom ja cu ga kupit vjerojatno u negdje 11. mjesecu...

~Ppoozz~

By : pRoFo dAx



| komentari (46) | print | # |

utorak, 26.06.2007.

Point of View GeForce 8600 GT

Korak naprijed , dva natrag !!!!

NASLJEDNIK USPJESNE SERIJE x6000GT na zalost ne obavlja svoj posao dobro kao sto su cinili njihovi predhodnici.Kad se pojavio , model 6600 bio je pravo osjezenje , a njegovi vlasnici i danas mogu pokretati cak i najnovije igre na njemu uz malo igranja s postavkama.Nasljednik 7600GT pruzio je solidan skok u preformansama , pogotovo kada se uzme u obzir cijena te graficke.Normalno je bilo da se od modela 8600GT puno ocekivalo , ali on nije ispunio ocekivanja.Prema DirectX 9 mjerenjima naslovi se na njemu uglavnom izvode sporije , tek pokoja igra pokazuje iste ili neznatno bolje preformanse .Takve pak preformanse nimalo ne opravdavaju zamjenu modela 7600GT modelom 8600GT.Za 8600GT bi se mogli odluciti oni koji za navelik novac zele imati DirectX 10 kompatibilnu graficku , a s obzirom na to da jos uvijek nema naslova koji bi opravdali kupnj DirectX 10 kartica , kupnja 7600GT ili neke druge graficke iz serije 7 cini se mnogo isplativijom.Posljedica je to gotovo monopolisticki dobre poze Nividije na trzistu grafickih karatica visokih preformansi zbog ATI-jeva kasnjena s proizvodima DirectX 10 kartica.Nividija si moze priustiti da joj cijela serija 7 bude neka sredina ponude , a slabije kartice iz serije 8 izdane su cini se radi popunjavanja dodatne ponude.

TAKT GPU-A : 540 MHZ
TAKT MEMORIJE :700 MHZ(1,4 GHZ)
BROJ STREAM PROCESORA : 32
KOLICINA MEMORIJE : 256 MB
CIJENA : 1100 KN

DOBRO

DirectX 10 ,kvaliteta prikaza

LOSE

Preformanse u DX9
naslovima , cijena.

Usporedba Nividije 8600GT je puno bolja u preformansama od Nividije 8500GT. Ne samo po preformansama nego po taktu i svem...ma ajde isus!!!smijeh



| komentari (1) | print | # |

nedjelja, 03.06.2007.

Nividia 8800 GTX

GeForce 8 Series
From Wikipedia, the free encyclopedia
Jump to: navigation, search
NVIDIA GeForce 8 Series Graphics Cards
Codename G80
Created November 2006-07 - present
Entry-level GPU GeForce 8300, GeForce 8400
Mid-Range GPU GeForce 8500[1], GeForce 8600[2]
High-end GPU GeForce 8800
Direct3D and Shader version D3D 10.0, Model 4.0
The Geforce 8 Series, or codename G80, is the eighth generation of NVIDIA's Geforce graphics cards. The GeForce 8 is the third fundamentally new architecture developed by NVIDIA, the first one being GeForce 256. [3] The GeForce 8 is also the world's first fully unified shader architecture for the PC market.[citation needed]

Contents [show]
1 GeForce 8 Series Overview
2 GeForce 8800 Series
2.1 Technical Summary
3 GeForce 8600 & 8500 Series
3.1 Technical summary
4 GeForce 8M GPUs
4.1 GeForce 8600M Series
4.2 GeForce 8400M Series
5 Future development
6 See also
7 References
8 External links



[edit] GeForce 8 Series Overview

GeForce logoThe GeForce 8 series arrives with NVIDIA's first unified shader DirectX 10.0 Shader Model 4.0 / OpenGL 2.1 architecture. It is believed that "G80" is just a renamed "NV50". The design is a major shift in GPU functionality and capability, the most obvious change being the move from the separate functional units (pixel shaders, vertex shaders) within old GPUs to a homogeneous collection of universal floating point processors (called "stream processors") that can perform any number of tasks. This allows an arbitrary assignment of processing resources to maintain a more optimal workload within the GPU, because not all applications use each type of shader program in the same ratio. For instance, the GPU can allocate more resources to that task instead of pixel shading for a program that needs more vertex shader geometry power. GeForce 8 does this allocation in hardware.

While GeForce 8 has a large number of stream processors, it should be noted that those processors are relatively simple compared to the shader units of older GPUs. Each is scalar and thus can operate on only one component at a time, making them less complex while still being quite flexible and universal. Yet, scalar shader units have the advantage of being 100% efficient in any given case/time as compared to vector shader units that use only 30-80% of their computational resources at any given time. Previous generation shader units operate on data in a vector fashion. The simplicity of G80's processors is mostly compensated by the high clock speed at which they run and the efficiency of being scalar, parallel and streaming (please refer to stream processing for more info). GeForce 8800 runs the various parts of its core at differing clock speeds (clock domains), similar to the operation of the previous NVIDIA G7x GPUs. The stream processors of 8800GTX, for example, operate at a 1.35 GHz clock rate while the rest of the chip is running at 575 MHz.

Geforce 8800 GTX has 32 Texture Filtering (TF) units. Nvidia's new chip also performs correct texture filtering, a major upgrade from the previous generations that used various optimizations and visual tricks to speed up rendering while impairing filtering quality. It correctly renders an angle-independent anisotropic filtering algorithm along with full trilinear texture filtering. NVIDIA has also introduced new polygon edge anti-aliasing methods, including the ability of the GPU's ROPs to perform both Multisample anti-aliasing (MSAA) and HDR lighting at the same time, correcting various limitations of previous generations. GeForce 8 can perform MSAA with both FP16 and FP32 texture formats. GeForce 8 supports 128-bit HDR rendering, an increase from prior cards' 64-bit support. The chip's new anti-aliasing technology, called coverage sampling AA (CSAA), uses Z, color, and coverage information to determine final pixel color. This technique of color optimization allows 16X CSAA to look crisp and sharp.

Another addition is the capability for the GPU to use its processors for physics rendering, a technique named Quantum Effects Technology by Nvidia. Additionally, Nvidia has created the Compute Unified Device Architecture (CUDA) technology. This is an interface for the GeForce 8 cards that provides general purpose functionality for the processors within the GPU, which is a developing technique, known more ally as General Purpose GPU (GPGPU). Performance wise, in the general purpose computing arena the NVIDIA GeForce 8800 GTX provides up to 197 times the performance of an Intel Core 2 Duo E6700 dual-core Conroe processor running at 2.67GHz[4].

Unfortunately, current GPUs only run on 32-bit technology. This limits them to only being capable of single-precision floating point capability and not the double-precision floating point (64-bit) capability used in today's CPUs. When compared to the broad range of calculation types a standard CPU can compute, GPUs can only run a limited number calculation types. This currently limits them to only being able to run certain types of applications and keeps them from being used as fully functioning standalone CPUs. However, NVIDIA has stated in the CUDA Release Notes Version 0.8 file available on their site, that NVIDIA GPUs supporting (64-bit) double-precision floating point arithmetic in hardware will become available late in 2007.[5]. But even with only single-precision floating point support at the moment, the GeForce 8 Series is still a great leap forward in the development of GPGPU technology for a broader spectrum of use.

The new GeForce 8 series also supports 10-bit display output, up from 8-bit on previous cards. This potentially allows higher fidelity color representation on capable displays. NVIDIA's PureVideo HD video rendering technology is an improved version of the original PureVideo introduced with GeForce 6. The HD edition includes GPU-based hardware acceleration for decoding HD movie formats, post-processing of HD video for enhanced images, built-in High-bandwidth Digital Content Protection (HDCP) support at the card level.[6] The GeForce 8 series also supports Scalable Link Interface (SLI) for multi-card rendering.


[edit] GeForce 8800 Series

GeForce 8800 GTX is the flagship card in the GeForce 8800 Series (XFX model).The 8800 series codenamed G80 was launched on November 8, 2006 with the release of the GeForce 8800 GTX, with 768MB RAM, and the less powerful 8800 GTS[7], with 640MB RAM. The 8800 series replaces the GeForce 79x0 series as NVIDIA's top performing consumer video card. GeForce 8800 GTX and GTS use identical GPU cores, but the GTS model disables parts of the GPU and reduces RAM size / bus width to lower product cost.

The 8800 GTX has 8 clusters of 16 stream processors, for a total of 128 stream processors (called "SPs" by NVIDIA). 8800 GTS, in comparison, features a G80 processor with 2 of the 8 clusters disabled, leaving 96 stream processors arranged as 6 clusters of 16 stream processors. As for processing power, NVIDIA claims that the GeForce 8800 GTX has 518.4 Gigaflops performance given the fact that there are 128 processors at 1.35GHz MADD+MUL dual-issue[(MADD(2flops)+MUL(1flop))×1350MHz ×128 SPs518.4 Gigaflops)][8]. However, it should be noted that 8800 GTX's 518.4 Gigaflops may not be the theoretical peak performance, due to the fact that the MUL operation is not always available[9]. However the FLOP performance is still 100% efficient,so we can't compare the 8800 GTX's Gigaflops directly to previous generation GPU architectures that had instruction issue limits given that they were of a vector shader design (Vec3+1) making their Gigaflops never reaching their theoretical peaks. Both the 8800GTX and the 8800GTS are built on PCBs larger than any previous consumer graphics card, with the 8800GTX measuring 10.6 in (~26.9 cm) in length and the GTS measuring 9 in (~23 cm). This raises the concern that the graphics cards will not fit inside some smaller computer cases. Both cards have two dual-link DVI connectors and a HDTV/S-Video out connector. The 8800GTX requires 2 PCIe power inputs, to keep to the PCIe standard, while the GTS requires just 1. Performance wise, GeForce 8800 GTX provides 2 to 3 times the performance of a Radeon X1950 XTX 512MB GPU in shader intensive PC games. When compared to a 7900 GTX 512MB GPU the performance gap is even larger at 2.5 to 3.5 times in favour of the 8800 GTX. In addition, GeForce 8800 GTX has over 2 times the performance of a 7950 GX2 GPU in shader intensive PC games. Thus,"G80" GeForce 8800 GTX marks the largest technology and performance jump from one generation to the next in NVIDIA's history. The performance gap as compared to last generation GPUs will get even bigger as future games become more shader intensive. For example in certain shader operations it is found that 8800 GTX is 11 times faster than a Radeon X1950 XTX 512MB and 7900 GTX 512MB GPUs and NVIDIA believes that this trend will continue in future PC games and applications.

NVIDIA released a 320 MB version of the 8800 GTS on February 12, 2007 in order to tap into a more mainstream market. Aside from the decreased amount of video memory, all other aspects of the 8800 GTS remained unchanged. The unit retails at US$299. At this price range, it is expected to compete with the ATI Radeon X1950 XTX while, in addition to NVIDIA's own GeForce 7900 GTX and 7950 GT. Such competition will likely lower demand for the aging DirectX 9.0 parts, resulting in price drops. [10]

Although a minor manufacturing defect related to a resistor of improper value caused a recall of the 8800GTX models (not the 8800GTS) just two days before the product launch, the launch itself was unaffected.[11]

As of April 2007, the G80 is the largest commercial GPU ever constructed. It consists of 681 million transistors covering a 480 mm˛ die surface area built on a 90 nm process.(In fact G80's total transistor count is ~690 million, but since the chip was made on a 90nm process and due to process limitations and yield feasibility, NVIDIA had to break the main design into two chips : Main shader core at 681 million transistors and NV I/O core of about ~5 million transistors making the entire G80 design standing at ~690 million transistors). Thus making G80 the largest and most complex design ever made for the PC market.

On May 2nd, 2007, NVIDIA released the 8800 Ultra, and it retails at $829


Sorry ako niste nista razumjeli , ali ipak... pozz od Dax-a i Lux-a!!!!



| komentari (24) | print | # |

<< Prethodni mjesec | Sljedeći mjesec >>

Creative Commons License
Ovaj blog je ustupljen pod Creative Commons licencom Imenovanje-Dijeli pod istim uvjetima.