Different people are likely to see different things, and everything about the game's story is going to be contrived when the essential action is becoming an American agent operating on American soil shooting American citizens. The simplest random encounter in The Division 2, single-player or multiplayer, can turn into an all-out fight to survive. If you cherished this write-up and you would like to obtain a lot more data relating to Buy TD2 Credits kindly pay a visit to the web site. I try to play it like a cover shooter, but the AI brilliantly, and relentlessly, forces me out of that cover using hand grenades, suicidal rushers waving metal batons, or enemies circling me with an antagonizing skip-to-my-lou dance.
Each time I've run across them, I was deep below the streets of Washington. Each time the attack left me shaken. It's almost as if, once underground, The Division 2 from a meaty third-person shooter into a solid little horror game. But they're no accident. The way these encounters are go down speaks to the elegance of the entire game's design. I've been sinking a lot of my free time into the open world of Tom Clancy's The Division 2, but a few days back I had an encounter so bizarre that I swore it must be a glitch. But then it happened again. And again. Now, I'm actively seeking them out.
Your average video game puts loot in boxes that sit on the floor or on the bodies of enemies who drop it when you kill them. The Division 2 does all that, but they are raising the game, folks, by also putting loot in trees. I support this. I was maybe 20 hours into The Division 2 when I first realized there was loot in the game's trees. Maybe it was 30 hours. The Division 2 came out with a small patch this morning that fixed few important issues. Namely, you no longer have to be online at 5 AM for your daily quests/assignments to be reset, which was kind of a hilarious bug, but I found it less hilarious by the fifth day or so all my stuff was frozen. But that's fixed now.
Tom Clancy's The Division 2 came out last week and Jordan was quickly taken with it, publishing some broadly positive in-progress thoughts and enthusing to all of us in the office of its completeness and polish. Having reviewed Anthem, I listened with bitter jealousy, though countered with the observation that his loot shooter doesn't have jetpacks. How we laughed. Anyway, Jordan has now finished our Division 2 review and given it a 9.
One of the biggest complaints of The Division was its endgame, or lack thereof. A few more difficult missions, the Dark Zone, Underground and Last Stand were just about it. With that in mind, it feels like The Division 2 is slightly overcompensating, because its endgame is almost overwhelming in its scale. There is no way to overpower my adversaries by stats or grinding alone. My two options, from level 3 to level 30, are either to git gud or get help. And getting help, from the AI or other humans, is where I find the heart of the game.
Post je objavljen 23.03.2019. u 03:53 sati.