OnParticleTrigger is called when any particles in a particle system meet the conditions in the trigger module. The room gets a guid which is unique.
For instance, a game I play called 'Reign of Kings' averages 700 concurrent users. Probably the less sophisticated and most used type.
Matchmaking Guide - It would be easier, but more expensive to use Unity's Relay. Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
Setting up a Network Lobby with Unity 5 Part 2 Called when a joint attached to the same game object broke. I want to host my own server anyway and don't want to use anything like photon cloud. This function is used to tell MatchMaker to destroy a match in progress, regardless of who is connected. Below is an example of creating a match, listing matches, and joining a match. Join the same lobby that was created in step 5 - Note the error: ArgumentException: An element with the same key already exists in the dictionary. On the other hand, the server can distribute players perfectly, preferring almost full rooms and respecting your filtering. Sent when a collider on another object stops touching this object's collider 2D physics only. Stops all coroutines running on this behaviour. That could get very expensive at a large user base. But it's one I intend on trying a few times.