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PoE Flame Golems Are The King Of Golemancer Builds

Golems are a type of minion that provides a direct buff to the character who summoned them, but not to anyone else. A player may only have one Golem active at any given time by default. Enough poe exalted orb is needed in game.

I spent hours tinkering with support gems both in PoB and in game. I experimented with a dozen different spectres as support. I linked multiple Belly of the Beasts so that I wouldn't have to recolor.

I tried single curses, double curses, curse on hit, blasphemy. I explored poison (with severed in sleep), charge generation(with victario's charity), bleeding (with vulnerability and chance to bleed and bloodlust on spectres) and elemental (kaltensoul, hatred, added fire, wed, etc.).

It's just not good. After getting all my relevant gems to 20/20 and settling on what I thought was the best ice golem setup, I decided to see how flame golems would fare without changing any skill points or setups beyond gems. At this point, I did not have elemental equilibrium, and I bought level 15-18 gems, most with no quality, to experiment with flame golems.

Flame Golems: Flame golems are the king of golemancer builds; they have by far the highest damage and clear speed. Let's summarize.

1) Elemental Equilibrium: The easiest way to cast offering skills is with a channeled skill and cast while channeling. The easiest channeling skill to deal elemental damage with is storm burst - piercing projectiles, high rate of fire, aoe damage upon release. So the best type of minion damage to deal is Not Lightning. Flame golems deal 100% fire damage with all three skills, so they get the full benefit of elemental equilibrium.

2) Spectre Synergy: No spectre can top Tukohama Vanguards for single target dps. TV vanguards debuff fire resists with their scorching ray totems. Flame Golems get perfect spectre synergy.

3) Link synergy: All three skills used by flame golems are spells. Two of them are projectile spells. All three are 100% fire. This makes support links easy to choose.

4) Aura Synergy: Aura supports are only mediocre for flame golems. Anger adds a bit more damage, haste adds more cast and movement speed. Probably you'll use a defensive aura like discipline, though.

5) Curse Synergy: Curses provide only modest dps increases for flame golems. Flammability, obviously, can add some damage, but you're already getting two sources of fire resistance debuff. Probably use a defensive aura like temporal chains, instead.

Not only do flame golems have the highest base damage, but they also have the best synergy with spectres and they have the most specialized move set. Though it is in theory possible to take other golems to the endgame, in practice it is frustrating to play anything but fire. Keep an eye on poe trade currency is a good choice.

Post je objavljen 14.04.2018. u 10:16 sati.