MOTORIZED DRAPERY RODS : WINDOWS SHADES BLINDS : DRAPERY ARM
Motorized Drapery Rods
mechanized: using vehicles; "motorized warfare"
Equip (a vehicle or device) with a motor to operate or propel it
equipped with a motor or motors; "a motorized wheelchair"
Equip (troops) with motor transportation
(motorize) To fit something with a motor; To supply something or someone with motor vehicles; To supply armoured vehicles; to mechanize
cloth gracefully draped and arranged in loose folds
Cloth coverings hanging in loose folds
The artistic arrangement of clothing in sculpture or painting
curtain: hanging cloth used as a blind (especially for a window)
Drapery is a general word referring to cloths or textiles (Old French drap, from Late Latin drappus). It may refer to cloth used for decorative purposes - such as around windows - or to the trade of retailing cloth, originally mostly for clothing, formerly conducted by drapers.
Long curtains of heavy fabric
any rod-shaped bacterium
(rod) a long thin implement made of metal or wood
(rod) perch: a linear measure of 16.5 feet
A wand or staff as a symbol of office, authority, or power
A thin straight bar, esp. of wood or metal
A slender straight stick or shoot growing on or cut from a tree or bush
The Artist's Guide to Drawing the Clothed Figure: A Complete Resource on Rendering Clothing and Drapery
In order to effectively draw clothing and drapery, an artist must recognize the basic shapes of clothing and how the principles of physics act upon those shapes. Beginning with the basic shapes of clothing and the anatomy of folds, and progressing to final rendering techniques of both sculpted and loose drapery on solid forms—including how motion affects wrinkles, folds, and waves, The Artist’s Guide to Drawing the Clothed Figure presents a novel and completely thorough approach to understanding the mechanics of drapery. This comprehensive resource examines the mechanical principles behind the formation of folds: simple wave patterns, intersecting wave patterns, and tertiary effects upon these two, such as twisting and flowing forms. The book breaks down all clothing into three types: sculpted forms, loose drapery, and, most especially, tubes. Once these mechanics are established, various techniques for rendering clothing are presented, including how factors such as the stiffness, thickness, or texture of a particular material can affect the appearance of an article of clothing. Throughout, the author examines examples from master draftspersons—old masters, cartoonists, illustrators, and fashion illustrators, including Leonardo da Vinci, Ingres, Degas, Joseph Christian, Leyendecker, Charles Dana Gibson, Raphael, Norman Rockwell, Will Eisner, and Chuck Jones—to see how they interpreted this information.