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The Ring Magazine Online


THE RING MAGAZINE ONLINE : TITANIUM RINGS SCRATCH


the ring magazine online







    ring magazine
  • The Ring (often called The Ring Magazine) is an American boxing magazine that was first published in 1922 as a boxing and wrestling magazine. As the sporting legitimacy of professional wrestling came more into question, The Ring shifted to becoming exclusively a boxing oriented publication.





    online
  • With processing of data carried out simultaneously with its production

  • on-line(a): being in progress now; "on-line editorial projects"

  • In or into operation or existence

  • While so connected or under computer control

  • on-line: connected to a computer network or accessible by computer; "an on-line database"

  • on-line: on a regular route of a railroad or bus or airline system; "on-line industries"











couvertures IG Magazine 1 à 5




couvertures IG Magazine 1 à 5







En un an, IG Magazine a interviewe :
Patrick Pligersdorffer (PDG, Cyanide, BloodBlow)
Eiji Aonuma (producer, Nintendo, Zelda)
Serge Tisseron (psychiatre)
Vince D Weller (Iron Tower Studio)
Jeremiah Slaczka (cofondateur de Studio 5th, )
Tony Gonzales (romancier pour EVE Online)
Lukasz Kukawski (GOG)
Gonzalo Frasca (game designer)
Radwan Kasmiya (Afkar Media)
Chris Hunt (directeur artistique, EA, The Saboteur)
Alexandre Houdent (Globz)
Frontier
Eric Viennot (cofondateur, Lexis Numerique)
Julien Villedieu (delegue general du SNJV)
Rolito (designer)
Stephane Baudet (Producteur executif Ubisoft)
Tim Schafer (fondateur de Double Fine, Brutal Legend)
Jenova Chen (Thatgamecompany, Flower)
Sebastien de Halleux (cofondateur, Playfish)
Romuald Capron (directeur general d’Arkane)
Erwan Le Breton (Ubisoft)
Viktor Antonov (directeur artistique de Half-Life 2)
Patrick Naud (producteur executif Ubisoft, Avatar)
Christophe Balestra (co-president de Naughty Dog, Uncharted 2)
Yoshitaka Amano (designer, Final Fantasy)
Cedric Lagarrigue (directeur general de Focus Home Interactive)
Ryozo Tsujimoto (Producer Capcom, Monster Hunter)
Tsunku (compositeur)
Yosuke Hayashi (Team Ninja, Metroid Other M)
Leigh Alexander (news editor Gamasutra)
Vanessa Lalo (psychologue)
Thomas Mosdi (scenariste)
Lars Bakken (senior designer Bungie, Halo)
Michael Kamper (lead audio artist, 2K Marin, Bioshock 2)
Will Wright (Maxis)
makOz et Comm (membres de l’equipe AAA sur Starcraft)
Cyril Guilleminot (directeur France Gameloft)
Milla Rajacic (Avalone Ladies)
Mathieu Gallais (EA Montreal)
Mathieu Minel (directeur marketing Nintendo France)
Kayane (championne de SoulCalibur)
Ryan Crosby (global group product manager Microsoft game studio)
David Pellet (decorateur)
Bruno Chabanel (Artefacts)
Kentaro Noguchi (Cavia Inc, Resident Evil Darkside Chronicles)
Casey Hudson (project director, BioWare, Mass Effect 2)
Sylvain Muze (specialiste des effets speciaux,Quantic Dream, Heavy RAin)
Romain de Waubert de Genlis (producer, Ubisoft, Might & Magic)
Patrice Chazerand (secretaire general de l’ISFE)
Francois Devic (developpeur, Ubisoft Montreal)
Hideki Kamiya (director, PlatinumGames, Bayonetta)
Jeff Spock (ecrivain de jeu)
Ozstriker et Dragon (team managers des equipes de France de Counter-Strike 1.6 et Counter-Strike : Source)
Sebastien Genvo (maitre de conference)
Dan Greenwalt (president du studio Turn 10, Forza 3)
Phil Martial Brard et Philippe Grellier (cofondateur, Mzone Studio)
Chris Byatte (CEO Chillingo)
Masachika Kawata (Producer, Capcom, Resident Evil Darkside Chronicles)
Akim Kaspers (Burda Interactive Communities)
Yoshio Sakamoto (producer, Nintendo, Metroid Other M)
Fabrice Cambounet (producer, Ubisoft, Might & Magic)
Ring (producer, TT Games , Lego Rockband)
Pastagames
Amaury Evra (developpeur, EA Montreal)
David Dedeine (cofondateur d’Asobo, Fuel)
Kieran Bridgen (The Creative Assembly)
Stephane Longeard (fondateur d’Anuman Interactive)
Francois Ruault (directeur de la division Entertainment & Devices de Microsoft France)
Jean-Christophe Arnaud (Turtle Entertainment France)
Eric Nofsinger (High Voltage Software)
Emil Pagliaruio (lead designer Bethesda, Fallout 3)
Mark Laidlaw (lead designer, BioWare, Dragon Age)
Jehanne Rousseau (PDG du Studio Spiders)
Jean-Michel Mathe (game designer)
Kurashima et Hikarin (designer)
Florent Castelnerac (cofondateur de Nadeo, Trackmania)
Stephane Guillot (web designer)
Gilles Camous (sound designer)
Frederique Burlot (directrice des etudes « consommateur et marche », Ubisoft)
Carine Hinder (designer et game designer, Lexis Numerique, Pooyoos)
Tetraedge
DigDog Studio
Justin Lambros (producer, Visceral Games, Dante’s Inferno)
Ray Musyka (cofondateur BioWare)
eBoy (pixel artiste)
Mat Annal (Nitrome)
Cathy Orr (PopCap)
Vincent Le Meur (sound designer)
Olivier Lejade (Mekensleep)
Sebastien Puel (producteur Ubisoft Montreal, Assassin’s Creed II)
Gary Lucken (pixel artiste)
Mark Cerny (game designer, Marble Madness)













Chart Magazine 2




Chart Magazine 2







Originally published in Chart Magazine (online) on June 4, 2008.

-------------------

Hawksley Workman Plays Trooper Songs In Whitehorse

By Andrew Hoshkiw

Hawksley Workman certainly went out of his way to make Whitehorse, far to the north of anything, a stop on his latest tour. The crowd made their appreciation of this no secret by wildly clapping and shouting between every song when the troubadour played before an enthralled, packed house at the Yukon Arts Centre on Tuesday evening.

This wasn't the Huntsville, Ont. native's first appearance in the Yukon, however. He came for a show and was met with the same reception towards the end of 2006. At that time, close to the winter solstice, the territory was shrouded in darkness. With it light all the time now, he remarked on Tuesday that really wasn't sure what he liked better.

The almost two-hour set featured more than 20 songs, including a number of Trooper covers. The first time Workman came north, he had heard beforehand that a local charity group was holding an '80s dance fundraiser the same night as his show. Accordingly, he inserted a half-dozen '80s covers into the performance. Not to be outdone this time, hearing that Trooper would be here the following week, he opted to include some of their work in the set.

Much of the material was from his third latest album, Between The Beautifuls, which was released in January. That's not a misprint; Workman has released three records so far this year. He put out an independent EP titled Between The B-Sides in January and the full-length Los Manliscious on Universal in May.

All of Workman's hits made it into the set list, including "We Will Still Need A Song," "I'm Jealous Of Your Cigarette" and "Goodbye To Radio." A little Roy Orbison snuck into as well at one point.

To close the show, Workman sang "Ice Age" from 2006's Treeful Of Starling, amid the occasional "Raise a little hell, raise a little hell" whispered between the lines and pauses with the harmonica.

It was a simple show: Workman with a guitar and one bandmate, Mr. Lonely, on piano. Looks can be deceiving, though, because two people can rarely accomplish as much as this pair did. Mostly everything Workman writes turns out to be a love song in some way. Sometimes the love is a bit twisted and not so beautiful, but it's love all the same. And playing them on this stage, his emotions and feelings rang out with a true and heartfelt tone.

Sure, he joked a lot, and told stories about how his grandma would make him wear lipstick as a small child, or about his father being a handyman and/or his passion for cheap pianos, but it was all real and emotionally beautiful.

Perhaps it was just the effect of living in the Yukon, where not so many shows come through, that we appreciate those who come all the more. But when Workman spoke of how he felt like he was playing in his hometown, it seemed so believable. And with that, we welcomed him home.











the ring magazine online







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Post je objavljen 31.08.2011. u 11:09 sati.