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Sensory Cues in Darkfall

There’s no radar in Darkfall. There are no floating nametags over player’s heads. You won’t be able to see bleeps on the mini-map that will alert you to the presence of other players and monsters. For that, you must rely on your senses and stay alert, rather than letting your user interface do it for you. This opens the door to a number of very interesting and unique gameplay possibilities, which are supported by a number of sensory cues, some of which we discuss in this article.

Monsters can hear and smell players, and be alerted to their Darkfall Gold, so you may want to move silently and keep your scent away by moving downwind from them to get in a surprise attack

There are numerous visual clues a player can use to gain greater situational awareness. Mechanics that support the visual cues are Darkfall’s long view distance, dynamic shadows and weather, which can limit Darkfall Gold.
Shown close up here, a weapon’s reflection can be seen from a good distance.


Armor and weapons might make a player noticeable in the distance by reflective shimmer. This isn’t as visible in the screenshots. but the effect in-game is very realistic. Seeing smoke in the distance might mean a town, or a distant battle. Dust is kicked up by galloping Darkfall Gold. Hiding in shadows will make characters harder to see in the distance, while the shadows characters cast might get them noticed. It’s easier to spot a rider than a crouching character, and a moving character versus one that standing still.
The shadow you cast can get you noticed, and so can your Darkfall Gold.


When a player is injured, there is a varying degree of unique looking blood and bruising on his face and body. There is visible weapon and armor decay. A character on fire, smoking or with arrows sticking out of him is also showing his condition. Smoke and fire coming out of Darkfall Online gold, structures or equipment such as boats and siege weapons show the extent of damage they’ve received. Dead bodies, mount carcasses and destroyed equipment tell of a recent battle in the area. Blood splatter on the ground, trees and walls indicates that someone has just been through that spot and may be injured.
Sound in Darkfall indicates direction and proximity of the source, and much more Darkfall Online gold, depending on how experienced a player is in recognizing sounds in the game. For example, you can tell if an approaching player is mounted or on foot and what type of mount he’s on. You can approximate the size and composition of a party by the sounds you hear in battle, what kind of magic is being used, war cries, etc. Ambient audio effects, monster sounds and ambient music may alert a player to certain points of interest.

Post je objavljen 01.03.2011. u 05:28 sati.