Do you know why the Death Knight class of Dungeon Fighter Online is very complicated ? Because there are several mechanics at work , the following tips will show what are they , please read it on !
1) The class makes usage of a DoT’s. For shadow priests and affliction warlocks before 3.0, the rule of thumb for DoT’s was to let them run their full course, then immediately refresh after they had dfo gold(This is so that they can get their last tick of damage, and to maximize the amount of time you spend not refreshing DoT’s so you can use your other damage-dealing moves). Granted that the DoT’s are not a tremendous portion of our DPS, but for those looking to maximize their DPS this is something you need to consider for some dungeon figher online gold.
2) The class runs on two resource systems as opposed to one. Runic power’s (RP) closest equivalent is dfo gold, but even that is a limited comparison (RP is only generated from using rune moves, and does not generate from being hit or hitting something with auto-attacks). The rune system is somewhat similar to energy, except it is much more stringent and restrictive in terms of what you can use runes for (Death runes help to mitigate this a bit) and there are extremely few ways to refresh runes before their 10 dungeon figher gold. This can be very attention-demanding for some players, especially also given the need to watch for melee dangers/repositioning.
3) It is a melee class. Generally speaking, it is more dangerous and harder on positioning for melee classes than for dfo gold classes. There are certainly some exceptions to this, but one cannot deny that there are more melee unfriendly fights than there are ranged unfriendly fights.
4) The class makes use of arguably the most instant-attacks in the whole game in order to do the majority of its DPS. Most of the time, your usage of cooldowns will be fairly simple decisions (I have my diseases up and a frost/unholy rune combo is available, so I will burn it out my Scourge Strike/Obliterate. I have blood runes up, so I will blood strike/heart strike). But there are many decisions you buy dfo gold and make on a micro-level that are small at the moment, but overtime these decisions will ultimately decide just how much extra output you are squeezing out through your skill priorities (Do I sneak in a death coil or use a blood strike? I’m sitting at 60 RP and I have a F/U move popping in 1 second, do I use a RP dump or wait and use the FU move?) This is a class where attention to buy dfo gold detail makes a big difference, along with doing some mental math when monitoring your RP.