I just had this nice 8 seconds item that was going to discuss how 8 seconds damage got added by gear. (summary - +damage * [cast time or time of effect or channel duration / 3.5]). Its immaterial - I realized adding damage adds damage, basically at a dps rate of 1/3 what it adds. If I want to add +100, I need to add +350 in gear. Bleah. Instead, I had the opportunity to run about half an hour of damage testing. That is, get an absolute dps rate with my current gear and spec casting various singles and combos. Remember Im currently heavily shadow-spec, so the 8 seconds stuff to significantly out-do the non-shadow. Oh - I excluded SW:P. As a DoT, it adds to the rest. (Shadowform gives me 15% more, or approximately 15 dps.) First surprise. I have two channeling spells - Mind Flay and Starshards (Yes, Im a Night Elf). I knew that the latter was more mana efficient. What I didnt know was that without gear starshards does more damage than Mind Flay. Im wearing got a set of gloves that added roughly 8 seconds DPS to shadow only. Mindflay gave a whopping +5 dps while wearing them, in shadowform. Out of shadowform, well, you can guess the drill - there went 15% bonus damage for MF. Second surprise. I could beat both MF and 8 seconds by using MB, Smite, Smite, Smite, and repeat. I was getting a lot of interrupts on all these, so theyre real world values. But it led me to re-evaluate my set - yes, Im getting ready to respec one more time. 1) All shadow gets a +35% from my current spec. 2) Holy and Disc spells: Lets look at the nominal shadow norm with SW:P running in the background. For best, this is MB, and 8 seconds of MF (interrupting it to cast the next MB). Thats 9.5 seconds. 1.5 at 655, 7.5 at 246, and 9 at 97 (done due to the every three second nature of SW:P) is 3700 damage (nominal). Thats about 389.5 dps, sustained, before take MB, S, S, S, S (because with talent we can put four in there), again SW:P (but without talent) running in the background. 1.5 seconds at 485, 8 seconds at 303.45, and 9 seconds at 69 dps is 3776 for 397.5 dps sustained, before gear. Thats 8 dps more. Can we improve it? Lets try this. Darkness and Shadow Weaving always gives 10 and nominally 20% to shadow (which is 10% of whats in the full shadow spec calculations above). Lets use the 10% for shadow, plus the speed-up talent for smite, and see what happens. Thats 3902.6 over 9.5 seconds doing - call it 411 - dps. 13 more dps over the mixed class off shadow talents. 21 more than the pure shadow with shadowform. This is& enlightening. The talent tree thatll do this is here. Thing is its a glass cannon and does nothing else well. But its quite literally the best for dps. |
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