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EVE Online time code 60!

This blog has evolved into a bilingual log,
This causes me a lot of grief as my ENG articles cannot be graded on digg.hr and my CRO articles cant be graded on digg.com. Nevertheless I see no other option but to proceed in this manner.

In spite of that, I welcome this situation as an opportunity for me to brush up on my foreign language skills. Until I do, please bear in mind that ENG is my second language.

 22.10.2008., srijeda

Star Wars MMO announced!


...we learned that players will have NPC companions like they do in single-player BioWare games. But there's more: BioWare has said that players will be able to engage in dialogue trees with their companions, and the decisions made in those trees will have irreversible implications.

Anger your companion, and he or she might leave your party forever, or become your enemy. BioWare also hinted that romances with NPCs will be possible -- again, as in the single-player games. This all fits nicely into SWTOR's commitment to storytelling as an addition to traditional MMO gameplay. Things just gets better and better, don't they?


"your own actions can begin to have a lasting impact on the game world." Storytelling is clearly a critical aspect of the SWTOR approach, and we're intrigued to see how the fate of the world is entangled with that of the protagonists.

Another point that caught our eye was the limitation on content: "there are places that you won't be able to go and things you won't be able to do unless you join a mixed party."




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