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EVE Online time code 60!

This blog has evolved into a bilingual log,
This causes me a lot of grief as my ENG articles cannot be graded on digg.hr and my CRO articles cant be graded on digg.com. Nevertheless I see no other option but to proceed in this manner.

In spite of that, I welcome this situation as an opportunity for me to brush up on my foreign language skills. Until I do, please bear in mind that ENG is my second language.

 18.10.2008., subota

Cesspit vs. Warhammer


'm a cynic and expected very little, but this doesn't mean that I don't always hope to be disproved.

What I hoped from Mythic: an honest overall look at the game, admitting all the main problems and issues the game is presenting and explain, along with an approximate time table, what they are doing to address them. I wanted this and nothing else.

What I got: a bleached proclaim of success and self-praise that gave me the impression that they are again out of touch with the game. And the announce of more content.

Why this is wrong: you can't announce new content when the majority of content you ALREADY have is either broken or ignored.

That's it. That's what originates all that is wrong in that letter.

Did you see any mention of Public Quests not working as intended and them doing something at the root? Did you see a mention of tweaks and changes to the Scenarios to make them more playable and equally rewarding? Did you see anything concrete and convincing about what they want to do with Open RvR? Did you see mention of a gentler leveling curve? Did you see mention of adding the required NPCs the all the hubs and improving the horrid travel time sinks?

Nope, but we got the announce of new classes, dungeons, quests. Adding a myriad of new problems on top of those we have already. The only positive point is that they are working on performance, that, I agree, should be their very top priority effort as they are way behind.

My opinion is that all the main problems that Warhammer has at the moment are structural and systemic. All the changes MJ announced are just layers added on top of a weak foundation. This is how you build another castle of cards.

We need mention of what they concretely want to do about Open RvR. I don't know what's the point of adding an "influence" system for gear as renown gear already has that function in the game. Things in RvR needs unification, not being duplicated and dispersed. Between city-raids, keeps, keeps lords, PvE raids, renown gear and armor sets unlocks there are PLENTY of ways to get gear. Adding more systems that overlap each other only makes the game more confusing.

So I wait. A month passed and Open RvR, admittedly the core of the game, is dead, Public Quests are only good for grinding influence, the level curve is painfully slow and nothing is being done to improve the gameplay in the Scenarios.

This 1.1 patch will take two months to make.

GODDAMNIT. If you wanted to announce new content at least you could have announced some decent textures for those white cloaks, or more visual variety for the gear in the first tiers.

Or a better wharf mount in place of that good-on-paper but horridly executed helicopter that glides unrealistically one inch above the ground.

Please stop working on new shit and fix what you already have. There's PLENTY to keep everyone busy. Programmers, artists, designers, sound engineers, server programmers and whatever else fits in.

Source



Cesspit blogger takes a moment to let mythic team have a piece of his mind. Makes you wonder, whats wrong with today's MMOs?
- 11:56 - Komentari (0) - Isprintaj - #