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EVE Online time code 60!

This blog has evolved into a bilingual log,
This causes me a lot of grief as my ENG articles cannot be graded on digg.hr and my CRO articles cant be graded on digg.com. Nevertheless I see no other option but to proceed in this manner.

In spite of that, I welcome this situation as an opportunity for me to brush up on my foreign language skills. Until I do, please bear in mind that ENG is my second language.

 16.10.2008., četvrtak

EVE Online, walking in stations


# Private captain's quarters where your character can customize their own space

# A common "promenade" similar to a "mall" atmosphere where players can socialize and access player run shops and corporation offices. These shops and offices will be potential business locations where player owned areas will earn ISK.

# The ability for players to have NPC characters "working" in their shops and offices (ie: a bouncer, receptionist) complete with custom conversation trees that the player can create!

# The ability for players to visit tattoo shops and plastic surgery offices to change their appearances. This option potentially will take the place of the official picture transfer available now.

# Your avatar will adopt a "mood" (ie: grumpy, happy, sad) which will then drive your facial expressions and emote movements as well as your interaction with other players. As the general mood of your character changes, the way he emotes and interacts with others, the way he talks, and even the way he walks will reflect that demeanor.

Because the EVE player base is so large, we wondered just how many stations will be accessible for players to explore and if the player vs. player element would be incorporated.

Stratics: How many stations will players be able to access?
Ward: Because of just how much area we are talking about, there might be only a fraction of the total stations open to players, and then expand from there. We're still deciding on the exact number.

Stratics: So, what plans do you have for players in stations in zero-zero space? Will there be active pvp combat there and will players be able to be killed?
Ward: Basically what you are talking about at that point is perma-death for the player. I think the death penalty is harsh enough without adding perma-death.

With the ability for players to create their own conversation trees with NPC's, this expansion opens up the possibility for players to create their own missions for other players. Again, Ward reiterated that they really wanted things to be player driven and open up the features to as much customization as possible.

Many players have been waiting for the moment where they could get out of their ship and socially interact with other players. All eyes will be on Fanfest this year in anticipation of seeing how it will all come together.




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