Mod Auto Line Color

srijeda , 05.08.2015.

Automatically picks colors and names for bus, metro and train lines. Compatible with Extended Public Transport UI

Scans all your transport lines looking for lines without a custom color and name. If it finds them it’ll mark them with a different hue of the line color (e.g. blue for bus) and a line name based off the districts the line runs through.
The colors only show when you make a new line. Your lines that you made before subscribing to the mod saty the default color.
It’s always been the case since the beginning not
Self color mod does is to put a different color, except thou thyself to change. Cities Skylines Mods



Or you say that makes you a new color automatically anyway?

Some mod deactivated when you are anchored in your backup. As the slow slope mod (which allows the elevation of roads / rails etc as sparingly) remains activated in your backup even if you have disabled in the mods.

It is also possible that your mod is assigned a color to each line automatically and this information remains in your backup (because it is an information editable by the player), which would explain why so keep your line color has been set. New color picking strategy and naming are now supported, plus customization of the color lists. By default it will stick to the default line hues, but you can customize this. Settings are stored in the Cities Skylines root. After running the mod for the first time, the default settings will be placed here. Edit these and restart your game Cities Skylines Mod to use the new values.

cities skylines

Buses are pale. There are 3 levels of paleness, as I tend to have a lot of buses.
Metro are bright. There are 2 levels of brightness (full bright, and partly darkened).
Trains are dark.
Once the colors are exhausted the sequence repeats.

Valid values for NamingStragey are None, London or Districts. None will not set the names of the lines. London is a naming strategy inspired by transport naming schemes in London.

* Buses are named like: “9 Aldwych”, “33 Elm Heights”, “CH4 Local”
* Metro are named like: “Beech Line”, “Elm & Oak Line”, “Juliet Line”
* Trains are named like: “1X45 Westvalley”, “2G42 Elm to Grove”, “3J19 Sycamore Rail”

Contributors

rtbortolin for better algorithm for picking the random colors
Mark Thomas for London naming and categorized colors

Source: http://www.citiesskylinesmods.net/mod-auto-line-color.html

Mod Enhanced Build Panel (V1.1 Safe)

ponedjeljak , 27.07.2015.

Update mod will not take effect until you completely exit the game!

You must click on the mind when hundreds of times to “move” through your thumbnails?
You can find a great new entry in the workshop and are filled with fear with other ideas to add to the mix click?
Mod below will help you do that. This is an updated version of Improvement Panel building from nlight. Mod was removed from the steam at some point, I’ve updated the code and now sent it to those who are suffering from carpal tunnel.
– Describe the mod:
This mod allows players to resize and move the construction board (the property owners) during game play. It also lets you move with your mouse wheel anywhere in the screenshot.

cities skylines mods

– The plate is supported in the mod?
Panels are supported
Roads, Avenues, highways, intersections
Electricity
Water / Wastewater
Garbage
Health
Fire
Police
Education
Mass Transit
The park
The unique building

– Manipulation
Press and hold the CTRL key LEFT
Press and hold the left mouse button in any activity one (not disabled) assets in the window.
Continue to hold both LEFT CTRL key and mouse button down, move the mouse to drag the window.
Release the button when you are satisfied with the position.

– Guidance
Back up your saved game. This mod does not touch anything that they should corrupt, but you should back them up anyway. If they get damaged, I can not fix them.
-Change The size Panel
Locate the two small arrow in the lower right corner of the panel directly below the scroll bar.
Press and hold the left mouse button on the arrows.
Continue to hold the left mouse button and drag to resize the window.

If you decide you like it, please be so kind and never hit the thumb on the little guy right up there under the screenshot. And click on it so small. It will make him shine. If you do that, dogs and unicorns play in the field together. If you have problems, please post them than just unsubscribe. Your feedback on bugs and compatibility issues, just to enrich the entire community.



– Compatibility Matrix mod:
Compatible incompatible Mixed Reports
modTools roll Toolbar *
Sapphire
* Scroll Toolbar: Inaccurate incompatibility, it just does not work on my plate, but since my plate was allowed to move them not contradictory and can improve the overall experience.

Please download and use this mod. Use it and play a game with it, it might be a small correction, but I believe it is also helpful in the long run.
Subscribe to our page regularly for timely updates of new mod. The mod will get us posted with detailed guidelines on the functions, tasks and how to perform … The mod will help you play games easily and earn higher achievement.
The mod are posted and downloaded for free. We enclose your source for easy use. I wish you success with this game Cities: Skylines.

Source: http://www.citiesskylinesmods.net/mod-enhanced-build-panel-v1-1-safe.html

Mod Scrollable Toolbar

ponedjeljak , 20.07.2015.

Players can destroy your left mouse button for all that clicking on the right arrow on the toolbar, just to get that piece of road is the road near the end? All that will not happen! This mod allows mouse scroll wheel in the toolbar. Now players can save their precious mouse and your precious time when playing this game Cities Skylines. This mod patches user interface toolbar in such a way, that move with the mouse becomes possible. It does not matter which players hover with your mouse, as long as it’s on the toolbar. Therefore, it should be compatible with most, if not all, mods here. If a mod happen to use user interface toolbar similar to the game itself (like Traffic ++), then this mod will work for the user interface of this mod too.

Compatibility

This mod is based on version 1.1.0 of the city skyline, and it does not guarantee that it will work on future versions. I’ll try to keep it as updated as newer versions have been released however.




If a newer version of the skyscraper city break your game, do not worry. This mod should not break your savings (as far as I know). Just disable the mod in this period until an updated version of this mod is released

The function of mods
Patch panels vanilla toolbar to be scrolled with the mouse wheel.
Add a small button in the upper right corner of the toolbar allows players to switch between normal width and width expansion. However, note that this feature will automatically disable partially or completely if other mods change the toolbar. This mod should be compatible with all the mods, as long as they do not change the following:

Detouring of UIInput.MouseHandler.ProcessInput ()

Changing tables in the toolbar in a manner such that this mod can not find the container it must patch again (UIScrollablePanel in TSContainer)

cities: skylines

Special support:

Traffic ++ (automatic, since it uses the same user interface as the game itself)
Support limitations:

Strengthen building Panel
Only the panels that enhance the building Panel does not overwrite, supported by roll Toolbar.
Players can find the power button for a second show sometimes it is not deemed to be, but it’s nothing to worry about.

Leather Sapphire
The feature to switch the toolbar width is disabled. We can not guarantee that it works for all skin types out there (and skin can drastically change the layout!).
Although roll Toolbar has limited functionality with the mods, roll Toolbar will work well with the mods.

Noted

Please keep in mind that setting up the development environment of the player is a little different from the wiki city skyline. Instead of hardcoding dependent on the solution file, the player must specify the path yourself as a user profile will not be pushed to the repo. To do this, after the player has opened the project in Visual Studio, go to the project settings, the path references, and more steamapps / Common / Cities_Skylines / Cities_Data / Management folder.

Also, avoid adding references hardcoded in the solution file if players want to send a pull request.

Source: http://www.citiesskylinesmods.net/mod-scrollable-toolbar.html

Night Light Mod + Cycle

srijeda , 01.07.2015.

Cities: Skylines still shortcomings when it started on the night. So, this mod will give you tools to support to see things better. This mod provides the frame rate when streetlights are added. The street will be illuminated by electric lighting systems. The other area to look at would include buildings, street lights, traffic lights, and also anything else that must be highlighted. What has been achieved so far with the car will be very good light so let’s hope it grows further and we all will be clad in the city full time night light.



The mod features are:
-5 Cubemaps reflection / new environment. Games only two that do not reflect actual supply on the building.
– More realistic day-night cycle. Includes a beautiful sunrise with yellow horizon, a gray morning, a light lunch really clear without color distortion and an actual orange horizon than at dusk.
– More realistic view depends on the sky / city reflected on the buildings.
– Add daylight ralistic, not everything looks golden again. – “Blue hour” after sunset for a great night photos.
– Brighter nighlights to build games that do not affect the project with custom shaders
– Do not overload than white building facades during the day – No orange abstract thinking more on the buildings, now they reflect the sky from time to time during the day. AM

– Make the default shader nightlights build brighter without affecting custom shaders, it will also improve their reflexes and reduce specularity to avoid burns white area.
-Shorter Shadow at noon. (V1.2.1 and v1.2.2) new cubemaps: With a view depends accurate reflection I mean the game reflect on or botom of the cubemap depending on the camera position. The mod is based on, Moving Sun, is very customizable. You can make a day and night cycle takes 24 hours time if you want. Many argue that the night time a lot more convincing and lit up enough, even without the lights coming from inside the building. This is a good idea to us this excellent mod. you can also contribute ideas for us.

Source: http://www.citiesskylinesmods.net/night-light-mod-cycle.html

Night Mod, Beta

petak , 19.06.2015.

Night mod, mod support beta is a game cities skylines player when the city turned off the lights. Moving Sun from rmbackslash is needed to run this mod. This is required to manipulate if you want to use them.



These users have ever used this mod was very satisfied. However, they did not forget the comment to mod increasingly more complete. Such as hoped mod will be optimized, time changes …

Source: http://www.citiesskylinesmods.net/night-mod-beta.html

Enhanced Hearse Ai

srijeda , 10.06.2015.

Enhanced AI Hearse on cities skylines mod require you to oversee the funeral service. This mods used on the existing game and may disable at any time. It will not cause any change on the savegames and not create permanent change. Enhanced AI Hearse not create a conflict with the original game code and do not conflict with other mods code.



To be able to use this mods effectively, you need to know: Inside the cottage outside an area with parks and secondary pickup.
Hearse in priority areas mods always pick their own. Source: https://github.com/arislancrescent/CS-EnhancedHearseAI

From: http://www.citiesskylinesmods.net/enhanced-hearse-ai.html

Traffic Report Tool 1.4

petak , 29.05.2015.

To find out why gioa communication is not supported, you can use immediately mod Traffic Report Tool 1.4. On this tool will give you different utilities to help you play the game cities skylines mods
User manual:
To activate the tool, select the radio button in the upper left side of the info button to see. Your cursor will change to a magnifying glass. It will provide you with 3 different levels of inspection:
-th Least, choose a car * will display its current path to its destination.



– Second, choose a ramp will show you the path of all vehicles currently on the road passing through it.
Tuesday, choosing a project will give you all the way out of the car or going to or leaving it.
The renewal of interest to you: free camera fixed, Change visibility of vehicles, displays the percentage of traffic maps, Button will be hidden when using HideUI, good graphics.

Source: http://www.citiesskylinesmods.net/traffic-report-tool-1-4.html

Extended Public Transport Ui

petak , 22.05.2015.

With this mod, you will be given a list of supplements and buttons for bus, subway and train. Now, you just press the button in the control panel to take public transportation to the UI extension.
The main features you can exploit in this mod in the game Cities: Skylines. First, players can view the list for the bus, subway and train. Second, you can toggle the public roads individuals. Besides, you can hide the other roads on the map.



The new definition of mod:
-ColorPicker Currently working
-Lines Being arranged to rename
-Natural classification instead lexicographical sorting
-Name long lines are trimmed. There are a number of problems, back in a future update
-Zebra Striped background
-Control table is rolled
-Hidden flow does not appear again when in edit mode
-Check box fixed in most cases

Source: http://www.citiesskylinesmods.net/extended-public-transport-ui.html

Extended Road Upgrade

ponedjeljak , 11.05.2015.

In this mod, you will be provided with two additional tools to help build road upgrade from one-way and two-way and redirects to the one-way street.
Just click on the path and drag in the direction you want to go, you can change them.
This toolkit will be useful to you during the game. But not everyone can use it competently.




The route is always transferred to the partners of the same type, so it does not matter which path you have chosen type of tool path. This also means that it can not be directly transferred to a road 4-lane one-way street, because there is no 4-lane one-way street kind of game. Instead, you must first upgrade path to a path with 2 or 6 lanes and then convert it into a one-way street. It is always recommended that you save your city before using the mod.
Hopefully this mod will be great help for you in the game Cities Skylines.

Full source code is available at: https://github.com/viakmaky/Skylines-ExtendedRoadUpgrade

Source: http://www.citiesskylinesmods.net/extended-road-upgrade.html

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