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subota, 23.03.2019.

Dota 2 Auto Chess 4 Trolls are arguably the strongest synergy in the game

Your early Dota 2 Auto Chess hero buys might not fit into a larger strategy very well, but don’t be afraid to buy low level pieces you might not use long term because level one heroes can always be sold back for their full value. The Necrophos was added in as just two undead heroes activate the undead buff and give the reduce the enemy armor. Mages are not something you should aim to start out with, as their units are expensive and don’t really do much until they are at least 2*. You will see players dropping to 1% of their HP and then defending constantly, holding their position and eventually winning the game. The mid game is the most important part economically. Ideally, you want to slowly start hoarding gold around lvl6 to take advantage of the interest. Once you reach 50, spend any extra gold on slowly upgrading and building your army and Dota 2 Auto Chess Candy buying levels.

A basic tactic is to position armored chesses with many HP front. Slightly armored heroes, who deal a lot of damage, are behind it. Goblins and Mechs are concerned strong starter archetypes to focus your build around as you learn the basics of Dota 2 Auto Chess. Try to focus on these while you're learning the ropes and it'll make it easier to grasp some of the finer details and advanced strategies involved. Luck might be a slight factor but honestly, if you understand the game mechanics you will realize there's no luck. Dota 2 Auto Chess 4 Trolls are arguably the strongest synergy in the game. Troll Warlord is the key unit here, which makes this strategy easiest to play after the Knights opening or the Warriors opening.



You’ve got eight reserve hero slots for precisely this reason. You can spend money to refresh your available pool and hunt down the pieces for your combo, but that costs valuable gold and will guarantee your defeat if you do it too much in the early to mid game. Like is said, this was a lot more varied than the earlier group, but there are synergies all around. Multiple buffs kicking in make it work. At the start of the game aim for a strong frontline with any other comp, and if you happen to get a razor early on you can consider transitioning into mages. You'll receive a unit of experience at the end of each round, and as you increase your level you can field more characters onto the board. While you're levelling though, you'll need to leave some characters on the bench and in the bottom row of the board.

I will start with some common tips before I move on to the combos, If you are totally new to Dota 2 Auto Chess and Don't know crap about the game then read the combos, if you have already learned a few then here's your chance to see if you can learn any new combo from here. A powerful three unit synergy. It’s easiest to build after a Knight opening because a high lvl Dragon Knight is the key unit from the bunch. Needing only three units means you will likely have space for another synergy. A great example is going for the Dota 2 Auto Chess Candy Packs if your Puck is high level. These are good just for their abilities. All of them have abilities that have a massive potential to change the outcome of the battle. The goal of a mage comp is to have at least 3 mages on the board for the massive MR reduction, and which units you choose are flexible with the exception of razor.



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