Buy EVE Online time code 60 days game time! Taking gaming seriously

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EVE Online time code 60!

This blog has evolved into a bilingual log,
This causes me a lot of grief as my ENG articles cannot be graded on digg.hr and my CRO articles cant be graded on digg.com. Nevertheless I see no other option but to proceed in this manner.

In spite of that, I welcome this situation as an opportunity for me to brush up on my foreign language skills. Until I do, please bear in mind that ENG is my second language.

 23.01.2009., petak

Ne dirajte moje akademske krugove!


Vezano na tekst: http://www.jutarnji.hr/vijesti/clanak/art-2009,1,22,,149264.jl

S obzirom na jednostavnost testova, nevjerojatno je što sve ne znaju ljudi nakon 16-20 godina sjedenja u školsko-fakultetskim klupama. Uzorak možda nije velik, ali je indikativan i potvrđuje moje zaključke donesene ranije dok sam u Ernst&Youngu kao direktor i partner odgovoran za ljudske resurse intervjuirala i zapošljavala stotine mladih ljudi - rekla je Vlasta Sakar koja stanje smatra alrmantnim pa je s dobivenim rezultatima nedavno upoznala i Vijeće za konkurentnost.


Dok narod misli (krivo misli) da je ljaga akademskom krugu nanesena glede akcije "INDEX", u pozadini stoji jedna daleko bolnija istina, a to su 200 i nešto novih privatnih veleučilišta koja su nakon što su Tuđmanu ispod šešira ispali razni poslušnici iznikli kao gljive nakon kiše, kako bi isti poslušnici dobili kakve takve diplome pa mogli vladati stokom sitna zuba.

Naime problem je kod zapošljavanja poslušnika u tome da su poslušne osobe neobrazovane, dakle tu vidimo korjen današnjeg stanja (tj. propadanja) naše zemlje znanja.

10 godina kasnije, nakon što je hrpa djece izabranih i odabranih dobro debelo prije 1991 (rat je isceniran namjerno kako bi se obrnula piramida u korist nekolicine) dobila diplome i izašla što na radna mjesta preko veze što na "normalno radno tržište" - srušila su ugled onih par dobrih fakulteta.

Jasno je da novoiznikli pseudofakulteti baziraju ZARADU na prolaznosti (pa je u startu anulirana mogućnost da netko tko je platio padne godinu pa to razglasi na štetu zarade) ne mogu konkurirati kvalitetom sveučilišnim studijima (iako i među njima ima jačih i slabijih, više korumpiranih i manje korumpiranih). Na žalost radi PROPAGANDE ispada da su upravo oni mjerilo svih stvari. Dakle, sada kada se pokazalo kakva je zapravo kvaliteta tih fakulteta, sada se "spin" vrti na taj način da su SVI fakulteti takvi.

Zašto je korupcija velika upravo ne EFZG i prometnom fakultetu? Iz dva razloga, kao prvo oba su lagana (da, jesu). To je jako bitno stoga što su djeca "povlaštenih" uglavnom naučena biti ljena, inertna i bahata, stoga nisu niti sposobni završiti regularni studij. Kao drugo (a ovo je možda i bitniji razlog), kako je proizvodnja u hrvatskoj sistematski uništena kako bi se popunili džepovi vladajuće neobrazovane (ali "diplomirane") manjine poslušnika, tako je naša zemlja znanja danas isključivo prekupnička zemlja. Dok jedan lobij prejeftino prodaje plin Italiji (i tako trpaju kune u džep), drugi lobij istovremeno uvozi skuplji plin iz Rusije tako da i oni trpaju pare u džep.

Dakle ako neki četvrt lopov kojem je u portfelj dana pokoja firma ili lanac trgovina tamo nakon rata (koji je tom prevratu i služio) treba nasljediti "obiteljski posao" koji je jasno prekupnički - na koji i kakav studij će ići KUPITI svoju diplomu?

Ljudi pričaju da će "jednog dana" diplomirani ljudi imati veću plaču od onih bez diplome, e moj Ilija, ništa ti ne razumiješ. Oni koji mogu odlučiti o takvim stvarima su kupili diplomu jer su njihovi roditelji nakon 91ve biti pomno odabrani po načelu manjka inteligencije da "jame", pa su jamili kad se jamit trebalo i neče nikad ikad odlučiti da si daju manju plaču jer su bilo kupili diplomu ili je čak ni nisu morali kupiti.

Isto tako, kvaliteta je ono čega se oni boje, tj. boje se raznih testiranja na radnom mjestu (stoga ih i nema, logično) jer je samo jedna ahilova peta u njihovom planu planske krađe - to što se unatoč činjenice da posjeduju papir ONI NE ZNAJU NIŠTA. No i tu bitku smo odavno izgubili, odavno je odlučeno (za naše dobro) da nikakvih testiranja na radnom mjestu NIKAD neće ni biti.

No, vrlo je lako vidjeti tko je akademski građanin a tko je kakademski malograđanin, po inicijativi i želji da izražava svoje mišljenje i sudjeluje u radu neodržive nam države "znanja". Nužna posljedica intelektualnog "usavršavanja" jest potreba za takvim stvarima. Onaj tko odlazi na cajke gađati pevaljku masnim ćevapom nije akademski građanin ma koliko diploma kupio i ma koliko firmi posjedovao ( firme koje se sve zajedno i istovremeno javljaju na natječaj kako bi IZGLEDALO da je jedna od njih odabrana na temelju "dobre ponude" ).

Drugim riječima, jedan od najvećih mitova koje nam serviraju jest onaj da se radom i kvalitetom istog može u nas nešto postići. Poražavajuća je istina da je cijeli sustav, od najmanje ciglice pa na dalje, izgrađen na OPSTRUKCIJI upravo tog mehanizma. Da se netko tko je ZAISTA pokupio znanje može probiti na uštrb onog koji je diplomu kupio, diplome se više ne bi prodavale.
Druga polovica mita (ona o radu) služi tome da bi se među narodom stvorilo pogodno ozračje za robovsko služenje "odabranoj" manjini. Dok "povlašteni" odbijaju raditi na teškim radnim mjestima, nama u isto vrijeme pričaju kako se upravo to treba raditi, tj. postavljaju scenu za tisućljećima staru prevaru - ja robovlasnik ti rob, ja bogat, ti siromašan.

Ma koliko se oni trudili nama s diplomama "lošijih" fakulteta objasniti da je normalna pojava da je netko siromašan a netko drugi bogat, to ne neće upaliti jer smo mi (za razliku od njih) upoznati s općim načelima termodinamike od kojih jedan kaže da se u sustavu energija (pozicija i kretanje) ravnomjerno raspoređuju (entropija). Ukoliko svi rade jednako dobro (nema loših radnika) svi bi imali ISTU količinu bogatstva. Kako se onda dogodilo da 2% ljudi na Zemlji drži 98% kapitala i NE RADE NIŠTA?

Nedavno je na televiziji prikazana reportaža koja govori o tome kako samo 30% članova HND-a (novinarskog društva) ima fakultet (na stranu sad što je novinarski fakultet među slabijima, a da ne govorimo o novoizniklim tvornicama pseudonovinarčića čiju budućnost kontrolira vladajuća garnitura kako bi osigurala medijsku kontrolu). 70% njih ima srednju školu sumnjive kvalitete i usuđuju se obrađivati kompleksne teme, nije ni čudo da su naše novine prepune bisera i notornih dezinformacija.
Tko je u našoj zemlji glas razuma i kritike? Mislite li da je tome slučajno tako? Glup i neobrazovan novinar je novinar kojim se lako može kontrolirati.

Zato je danas (pošto je plan već dovršen u cijelosti) biti inteligentan negativna osobina (ne smiješ talasati, tj. čitaj - moraš svojim nadređenima ostaviti njihovu nadređenost), a biti poslušan je najpozitivnija osobina. Danas se ljudi naveliko smiju nama koji smo "bacili" život na studiranje, a mogli smo ići raditi i imati još i veću plaču. To se dogodilo stoga što je piramida spretno okrenuta naopako, kako bi se ljudima ogadilo razmišljanje i kako bi neobrazovani i stoga poslušni s entuzijazmom pohrlili raditi za svoje robovlasnike.

Kao što vidite, iz različitih perspektiva (a moglo bi ih se nabrojati još), akademski krug je apsolutno suzbijen i obezvrijeđen, kako bi konačno mogli vladati barbari, a to je priča koja je ciklički ponavlja otkad je čovjeka. Jedini kratkotrajni trenutci mira javljaju se nakon velikih i krvavih revolucija.

Što možemo učiniti? Jedino što možemo u ovom trenu jest ne kimati potvrdno glavom kad nas razni dotepeni poslušnici guraju u blato kako bi zaštitili svoju poziciju. Da smo to radili od početka, možda bi danas situacija bila drugačija.

Ljudi moji zašto se vi čudite da danas mladi ljudi nemaju pojma o ničemu?

- 11:29 - Komentari (0) - Isprintaj - #

 11.01.2009., nedjelja

Would you hire a WoW player?


Lets have yet another look on the subject of whether playing MMOs can be detrimental to ones health.

First of all let me share the following story with you;

I will kill myself!

The young man was chatting with a Blizzard rep and made the statement that he was "suicidal and that the game was the only thing that he had to live for." Whether or not this was World of Warcraft or a Battle.net account was not disclosed, but even still, it has raised the question in a few circles if Blizzard was beyond the bounds in bringing the police into this situation - or why the police might arrest someone for it.

Personally, based on my previous experience in technical support for a large multinational Internet company, these types of threats are sadly more commonplace than the average person may realize. When someone's primary method of connecting socially with others is removed - via internet, basic telephony, or networked gaming - you will see a scattered handful who claim that their life is no longer worth living, and then threaten suicide if they aren't helped. Admittedly, the grand majority are falsehoods intended to sway the representative into feeling bad and perhaps caving into the user's unreasonable expectations of service. The problem is that if if the representative doesn't treat every single threat as credible, they open their employer up to liability. Between liability and frequency, most large companies have strict policies on the books to deal with just such situations.

Source





Having said that, lets proceed on to the next topic;

Would you hire a WoW Player?


Recently a new story broke out - a recruiter was instructed not to hire WoW players because they (amongst other things) have irregular sleep patterns and therefore lower work efficiency.

The original story (with disclaimer, so check it out)



I met with a recruiter recently (online media industry) and in conversation I happened to mention I'd spent way too much time in the early 2000s playing online games, which I described as "the ones before World of Warcraft" (I went nuts for EQ1, SWG and the start of WoW, but since 2006 I have only put a handful of days into MMOG playing - as opposed to discussing them - I've obsessed over bicycles and cycling instead).

He replied that employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100% because their focus is elsewhere, their sleeping patterns are often not great, etc. I mentioned that some people have written about MMOG leadership experience as a career positive or a way to learn project management skills, and he shook his head. He has been specifically asked to avoid WoW players.


David Laux, global executive in charge of games and interactive entertainment for IBM says that casual games can improve memorization and the ability to discern detail, first person shooters can help with rapid decision making, and games like World of Warcraft can boost leadership skills. He says WoW specifically helps players learn how to work well on a team, assess risks, and put the group first to achieve a common goal.

Which is true -- if you're actually the one in charge of groups. I'm of the opinion that it's very possible to play a game like WoW and get a nice boost to your leadership skills (leading a guild is often a job in itself), but I think it's also very possible that you could play WoW and not get a thing out of it -- I know quite a few people I've grouped with that I'd never want to have sitting next to me in a real office.

Source 1

Source 2

So you see this is a problematic issue as is well summed up in the following quote:

We had two people who were basically 'let go' because of the 'results' of their gaming habits. Both just so happened to be WoW players. They got fired because they were either always late or calling in sick all the time. They did that because they either didn't get any sleep or they didn't want to come to work because they were in the middle of a raid. Although there is no 'official' link to their game playing habits (WoW players), everyone knew the real reason for the cause of their dismissal. These were government employees too, so not your stereotypical 'gamer who works in a fast food restaurant'.




The dilemma poised here is - were the people who were "let go" playing WoW or were they really ill and only prejudiced against based on their WoW playing habit?

Knowing my real life friends, it could actually go both ways, I know at least 5 real life persons who lost their jobs over WoW. One let his own firm go to waste so that he could play more (a really wise career move). The other one dropped out of college and is now stacking beer cans at the local "Billa" supermarket etc. etc. Furthermore, several Croatian firms had to invest into IP cameras to keep their employees from time and again managing to open firewall ports and play WoW from their work places. Many of my friends have reported that WoW is too tiresome in itself and that its really only playable from ones workplace.

This particular comment deserves more careful study. Grinding in WoW, which is omni present and omni potent (it would seem), is the only way to (eventually) get to the point when you can enjoy the game (win in PvP or be taken to hi end raids). People don't really want to wait and do a boring repetitive task (that is grinding) in order to get to that point. So why is grinding so omni.*?

This is exactly why the players will either;

a) buy gold (which plays to Blizzards plans)
b) cheat (covered in the previous article)
c) play from work (which damages their careers) - additionally, is WoW also work? its most playable from work, so its not enjoyable enough to be best played from home?

From a legal standpoint, WoW addiction is not something you are born with (a disability so to speak) - its a bad choice, so what should you do?


In an increasingly wired China, rehab for Internet addicts

....if you can't find a way to avoid mentioning that you play World of Warcraft (or any other time-consuming activity correlated with lateness, absence, or social misfithood) when interviewing for a job, then you're a ******* idiot.


You are to hide the fact that you are a WoW player.



So, are people able to control their WoW consuming habits?

FCC commissioner Deborah Taylor Tate blamed World of Warcraft as a leading cause of college dropouts:

You might find it alarming that one of the top reasons for college drop-outs in the U.S. is online gaming addiction - such as World of Warcraft - which is played by 11 million individuals worldwide.


The problem is not whether candidate is gamer or not. Question is whether he has a discipline and able to make an effort to accomplish something he doesn't like. Yes: games we choose ourselves, but often our jobs is something we just ended up being with to earn money for living. Most people simply can't make proper judgment on priorities. Few people can quickly switch between problem in game to problem in real life


I have personally witnessed people not being able to control their urge to play the game. Its what the game requires from you, in order to advance at an optimal pace, therefore the core problem lies in the game system itself. Sure, the system (heroin strategy) does yield $$ to Blizzard but it also makes people into WoW automatons.

What I am saying is that WoW was designed to be highly addictive (and because of this, bring in cash). This means that a lot of people will not be able to control their gaming urges.

I will quote another player;
Combined with my agoraphobia and anxiety problems, quite often I do nothing but stay at home on my computer playing WoW or the Sims. I know myself well enough to avoid the more damaging addictions, and majority of my friends play WoW as well, so I get my socialising done in-game.


Seems to me you will see the following image only in your dreams:

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The aforementioned player (anxiety/agoraphobia) found WoW to be a short termed cure (so to speak, because in fact, ultimately WoW will only ruin him further). Instead of handling his issues (which is the only way to achieve a healthy social life) head on, "thanks" to WoW, he will ignore them.

Rewards are incredibly powerful motivators for player behavior. All you have to do is look at Achievements in WoW or other games to see how far people will go even when the rewards are little more a check on a checklist.

Players will optimize their behavior to get rewards most efficiently.


The optimum path to a reward isn’t necessarily the same as the “fun” path or the expected gameplay path. In fact, it can easily be a completely negative experience for the player, or for other players, or involve activities that break the expected gameplay.

The more the reward is tied to a “meta” game mechanic — especially one that is accumulated over time — instead of direct gameplay, the more likely you’ll see these kinds of negative experiences.



In a game that takes up so much time as it is, people want to get things faster.

Image Hosted by ImageShack.us

Knowing that many of us have facebook profiles open for public inspection, nothing stops our future employers from checking whether we play any MMOs - and thus learn a lot about us and our failings.




The lesser of two evils...

Is there something about MMO playing that inherently precludes high-productivity and workplace dedication?
Who would be a better job candidate? a raiding WoW player, a guild master, raid leader, or a WoW noob who hasn't even fully leveled yet?

One might argue that WoW noob wont be a good employee because he failed to cooperate with other players in WoW, therefore he is likely to do the same IRL. On the other hand one might argue that an accomplished raid leader might have his focus elsewhere (raiding) and might neglect his work....



As far as the lack of regular sleep is concerned, a recent poll suggest this kind of situation:
Are you a night owl WoW player?
Yes 5640 (54.9%)
No 1039 (10.1%)
Sometimes 3598 (35.0%)


Deciding in favor of loss of sleep.

I will quote one of WoW players at this time:

I like playing morning and late nights because the "kids" IN WoW are not on then.. I'm 50 years old and /trade chat and the antics of the younger set don't quite mesh with my playing style - zones are nice and empty, tons of herbs just BEGGING to be herbed.


This means that people play during the night on purpose, because there's less competition on herbs and other resources at that time. Crazy isn't it?



-Playing WoW from work-
Dont bother saying that it aint so because people have already begun thinking about sneaking in WoW installation on an USB stick. Read more.

However with the introduction of this new technology an interesting prospect is raised: playing WoW off of an SD card.

Panasonic hope to have a 64GB card available soon, and rumors are saying sometime around March. Of course the cards will be a couple hundred dollars most likely, but nonetheless when this happens I will be easily able to transfer my entire WoW directory onto the card and play it from there.


Guess someone will be an employee of the week :)

For extra style you could also download BOSSKEY addon, heres the description:

Having trouble hiding your WOW addiction from your employer? Use this old school boss key with modern styling to save face at work.

Set the key binding to ` and switch to a UNIX logfile screen much faster than alt-tabbing. Open up the config panel with a /bk and change the alpha value to allow you to continue fishing while the boss looks on and wonders how you've managed to kick the WoW habit that's taken over the office. You can also have a variety of chat channels displayed so you can continue to fish or finish off a mob.

downloads today: 169


Say it aint so? :)



WoW competitors (namely Age of Conan) have reported a sudden loss of players.

Funcom has revealed that its ailing MMO Age of Conan will reduce its server count from 49 to 18. The cuts are most dramatic in the US, where 25 servers have been hacked to six. GI.biz speculates that AoC won't be shut down because it's Funcom's only source of income until it releases The Secret World, allegedly releasing in the next couple years.

Source


This happens simply because the system requirements of AoC are set pretty high (too high) and therefore AoC is not playable from work or on notebook PCs. People love playing MMOs from work, this kinda shows that MMOs roughly fall into the same category. MMOs are chores we have to endure before we get to have fun.

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Microtransactions:
The difference is that [Blizzard and Valve] provide their incrementals for free, and we plan to do the same. But it's the different things that we would charge for. And quite frankly, in other MMOs out there, people do buy things and broker things between each other. They go to farmers for gold and things like that. There's a great demand for products and services to enhance gameplay. To me, this microtransaction model is a way to address what already appears to be a need.

Source


This of course may easily become a moot point and somewhat of a conflict of interest, with the recent rumors going around of Blizzard acquiring IGE (which had already acquired thottbot and allakhazam) - perhaps one of these days the majority of Bli$ards profits will be coming from RMT. To achieve their goal (goad players into buying WoW gold) Bli$ard will allow gold to hyper inflate, prices to rise etc. - you will NEED to buy gold in order to "keep up with the Joneses". Treadmill game design may become the principle strategy in making sure players will buy gold.



Also you may want to have a look at the following charts courtesy of gamerdna.

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- 19:49 - Komentari (0) - Isprintaj - #

World of Warcraft - cheating to lvl 80


EXP abuse in WoW?

Blizzard drops the ball one more time with a (flying) quest which can be repeated indefinitely, thus leveling your character in a jiffy.

The quest itself is located in ZulDrak;

Level 75 Zul'Drak
Obtained at level 74 HordeAlliance

Drakuru in Voltarus wants you to speak to Gorebag and take the tour of Zul'Drak. It is issued by Drakuru (while wearing ghoul disguise).
In order to get the much needed ghoul disquise you need to finish a prequel quest called Infiltrating Voltarus.

This entire quest line starts with An Invitation, of Sorts which "activates" once you get this choker as a drop in the zone.

In any case, this is what you need to do:

At ground level stand in the middle of the circular platform and you get teleported in front of the big troll in Voltarus. He gives you the quest "Dark Horizon". While in Voltarus head south east to gorebag, and he takes you on a trip of Zul'drak.

Once you arive back in Voltarus hand the quest in (Dark Horizon) and recieve 20950 experience and 5 gold 90 silver.

Image Hosted by ImageShack.us


Next head back to the middle of Voltarus (the circle teleport platform) and get teleported back to ground level. Use the horn to summon the NPC who arrives on a DK flying mount, and then you need to abandon "Infiltrating Voltarus". This is essential, otherwise you cannot repeat "Dark Horizon".

Image Hosted by ImageShack.us



Once you've abandoned and picked up "Infiltrating Voltarus", head back to the teleporter and pickup the quest "Dark Horizon" again by using the horn to summon the npc. Do the quest as many times as you need. You can get 280k experience and hour doing it.


Needless to say, today (11.1.2009) there has been a large number of ghouls doing this quest over and over again. Mostly DKs.
So, if you ever wondered how your friend managed to get to lvl 80 in a day or so, now you know how.
The question that remains is, is it moral to cheat in this way? Or, is it stupid NOT TO cheat in this way, when everyone else is doing it?
Once you get down to PvP, lvl 80s that cheated their way to their level wont let you off of their hooks easily, you will die - and be /laugh at.

To cheat or not to cheat?
- 18:18 - Komentari (1) - Isprintaj - #