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Sedam frakcija.
Sedam ideologija.
Sedam puteva.
Sedam umova.
Sedam vođa.
Samo jedan planet.
1. Reloading the game multiple times to get different Unity pod and combat effects is prohibited.
2. Performing multiple drops or orbital insertions using the right-click menu is prohibited.
3. Loading the game into the scenario editor is prohibited.
4. Starting a terraforming operation in one square, cancelling it, moving to a different square, and then finishing it in that new square is prohibited in cases of "combat terraforming." This prevents "crediting up" a terraformer in a safe location and then moving it to a dangerous location where the terraforming is completed in one turn. An example of this would be using a sea former to sink an enemy coastal base - the sea former has to do all of the work in the target square where the enemy can retaliate.
5. If you perform an act that causes a state of vendetta with another player, no pending negotiations in the diplomacy window with the victim can be completed until the victim has a chance to reevaluate the diplomatic situation. Example: You have been negotiating a treaty with another player, and the other player has accepted the treaty in the diplomacy window, but you have not. You perform an act that causes a state of vendetta between the two of you - probe team action, build a new base in the other's territory, attack units or bases, etc. Now you are prohibited from accepting the treaty (and erasing the state of vendetta) until the other player has a chance to take back the diplomatic offer. It is OK to first accept the diplomatic offers and then do the act that causes a vendetta.
6. If you do a probe team operation against another player and you get the popup that asks for "Declare vendetta" or "Let off with a stern warning", you must select "Declare vendetta" unless you have received permission from the other player to choose the other option. This popup window is meant for the victim to choose, not the prober.
7. Setting the home of a unit to be the base of a pacted player is prohibited.
8. Upgrading units in the design workshop is allowed at any time. Yes, you can upgrade whenever you want without restrictions.
9. Communications are allowed at anytime except during sunspot activity. Prior contact is assumed to have been established with all factions.
10. Social engineering choices can only be changed once per turn. If a social engineering choice turns out to be a mistake, you are allowed to change it to something else as long as you haven't done anything else in between such as disbanding any units, supply crawlers, or artifacts inside of a base (adding them to the production minerals.)
11. It's not allowed to take advantage of the design of a captured unit to produce units with components you don't have the tech for. You can only produce the exact duplicate of the captured unit. (This applies to probe teams too: you can produce rover probe teams but not other rovers using the design of a probe team.)
12. The Planetary Council cannot be called before 2110.
13. If you call a meeting of the Planetary Council, you should send an email message to all of the other players stating: a) what is being voted on, b) what choices are available, c) if it a vote for governor then how many votes each faction gets. This rule is necessary so that players who will vote near the end of the election have a chance to make promises and influence the votes of players who must vote earlier.
14. You can only communicate with another player by email if you are able to communicate with them using the commlink. Examples of when this isn't possible are human-alien communication without the appropriate techs and sunspot activity.
Extra rule for balanced game: Thou shalt not build drop units!
:)