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Lock On: Modern Air Combat
Feel the power of commanding a modern jet fighterProduct Information Fly a variety of combataircraft in the most graphically rich audio intense game environment evercreated for a combat flight simulator. Lock On: Modern Air Combat combines abroad scope of game play that includes engaging missions an immersive combatenvironment and in-your-face action. Choose from eight U.S. and Russian jetsthat range from the tank-killing A-10 Warthog and ground-pounding Su-25Frogfoot to air superiority fighters like the F-15C Eagle and Su-27 Flanker. Filled with intense campaigns realistic flight modeling and flexible gameoptions Lock On will provide unlimited game play action to both novice andveteran flight sim fans. Includes 20 single missions and 4 campaigns eachwith its own background and story.Product Features Eight flyable aircraft two US and five Russian and one German (A-10A Warthog F-15C Eagle Su-27 Flanker B MiG-29 Fulcrum A MiG-29 Fulcrum C Su-25 Frogfoot Su-33 Flanker D and German MiG-29). The Black Sea region which includes the Crimean peninsula and the eastern Caucuses is the setting for the hypothetical present day air conflict. Stunning 3D objects and terrain create the best looking world ever created for a flight simulation. Everything from aircraft to tanks to buildings are recreated in unmatched detail. An incredibly detailed area with dynamic lighting effects featuring more than 180000 buildings 50000000 trees 21 cities 1700 towns and villages 500 bridges 18 airfields and 8 naval bases. Realistic sound effects and audio environment that includes communication with wingmen AWACS tankers and tower/approach controllers. A range of player missions including training quick start fast battle
Day 114 - Sonic CD
Day 114 - Sonic CD
Happy 20th Birthday Sonic The Hedgehog - [6.23.2011] - Which is also the day of this photo.
Sonic CD is a very very interesting game in the Sonic The Hedgehog series. Mostly for the simple fact that it's a true old school Sonic platformer of the 16-bit era... yet it didn't get the mass exposure all the other Sonic games received.
It's obvious the reasons for that though. The console it was released on. Sonic CD was a key title in the launch of the Mega CD/ SEGA CD add-on for Megadrive.
When I was a kid I was REALLY wanting to get my hands on a Mega CD (and not long later... the 32X), but it never happened, they were just too costly and I choose to have a variety of games for my SNES and Megadrive for birthdays and Christmas's rather than having a present focused entirely on 1 of those add-ons (that eventually flopped).
So. Due to my lack of owning a Mega CD, I went years without having played Sonic CD, and given the fact I absolutely LOVED the Megadrive's 2D platformers (and managed to still appreciate Sonic 3D)...this I was really eager to get my hands on it.
I did eventually get to play it in CD-Rom form for the PC briefly. Although when I first played it I was under the impression the game had glitched because there were numerous rings in unobtainable places :|. Only to later learn that was because of the alternate variations you could have per stage with Sonic CD's 'go into the past/ future' game mechanic.
The Past/ Future mechanic definitely brought along a fresh flavour to anyones 16-bit Sonic experience, and in some ways it actually made the game a bit more puzzling and deeper in comparison to the usual simple 'left to right' goal. Beyond that new element though, everything else was pretty much your standard Sonic core a lot of us had come to love.
To describe the gameplay to those whom haven't played Sonic CD, I'd say it was basically a hybrid Sonic 1 and 2, the visuals were mostly taken from Sonic 1, just a bit more vibrant thanks to the extra capabilities the Mega CD hardware brought with it, although you had the spin dash and a couple of enemies whom would go on to appear in Sonic 2.
You do have plenty of new enemies and Robotnik boss fights in Sonic CD. Along with a whole new soundtrack of songs, although aside from the opening theme, most of the songs are kind of unmemorable for me. I think part of the reason the songs are unmemorable though lays with the fact that when you go into the past of future variants of a level, the music changes too, so you never really seem to have a song drilled into your head for long enough for it to grow on you.
I'm not saying the music is bad though. It definitely feels very "1990's", in fact I feel like some of the songs could fit into those small 'filler segments' between the story in like an episode of Saved by the Bell or something, say were'd they show all the people going to there next class or something before cutting to a clip of screech talking to Mr Belding in his office. Shout outs to the 90's!
Sonic CD is a great game though, and if you ever loved the 16-bit Sonic games you owe it to yourself to check it out. If like me you don't have a Mega CD/ SEGA CD then pick up "Sonic Gems Collection" on the Gamecube (which can also be played on Wii), PS2, or XBOX.
*bonus shout outs for this being the debut of "Metal Sonic"...and to a lesser extent "Amy Rose".
'Alicia Keys - As I am' Album cover (NOT REAL!)
This is a cover I knocked up for Alicia Keys third studio album "As I am". She looks sexy in this photo. I'm not sure what it is, but there's something sexy about it...
flight sim x cd key
Flight Simulator 2004: A Century of Flight lets pilots of all ages and abilities experience history in the cockpit of such famous planes as the Wright Flyer, the Spirit of St. Louis, and the Douglas DC-3. This official strategy guide, written with the full cooperation of Microsoft Game Studios, will help you deepen your knowledge and enjoyment of every aspect of flight, whether you're trying to land that Comet in a crosswind or request take-off clearance from ATC so you can get that 737 full of passengers to Chicago on time. Inside you'll find:
Detailed specifications, statistics and flying tips for all the historical and modern aircraft.
Exciting flight challenges so you can apply concepts and techniques, such as difficult navigation and approach procedures.
Thorough coverage of all flight aspects, from taxi and takeoff, to in-flight navigation, to approaches and landings.
Fun role-playing scenarios that let you become a bush pilot, airline pilot, or aerobatic pilot.
Details on the Flight Simulator community, with dozens of great add-ons and Internet resources.
Exclusive designer tips straight from the Microsoft's Flight Simulator 2004 team.
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