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Might is right

Might is Right

I got reminded once again why it was that I had left WoW on 3 previous occasions. There is this one thing that should never have been copied from real life and pasted into WoW - and that one thing is the age old principle of "might is right".

In my humble opinion, the very existence of this principle in WoW divides players into might/right category and noob/carebear category. The mechanics of the game perpetuate this situation. If you aren't mighty enough you probably wont belong to a quality guild, you will also not find PvP an entertaining pastime. If you want to experience the totality of the game - you have to invest a lot of free time into it.

5man instances have been found lacking by Blizzard devs and so they yield average quality items. Raids on the other hand yield exclusive high quality items forcing players to at one point abandon doing 5man instances and instead attend raids.
Raiding in itself is a much harder and riskier activity because of its inherently more prominent social factor. You have to organize and get along with many different people and age groups.

So, on one hand you have the easy "just do it" 5man option, and on the other hand you have a really tedious option of attending raids (along with all the unnecessary guild dramas). If both types of instances yielded the same level of items, noone would bother doing raids - because for most people they are too time consuming. Because might is right, REAL players (power hungry ones) have no other option but to fully commit to raiding.

I think that raiding rewards and 5man rewards should not be set to be 500% apart, but 50% apart in power and scaling. Many people suffer under strict regimes enforced by their raiding guilds. 10 no-real-life players in your guild are enough to make your real life even more miserable than it already was before WoW. 10 no-lifers need tanks and healers in order to get their "fix", this means that they will naturally want to make tanks and healers play 18/7 /364. Most guilds "cant use" players like me, who play once per week. Why is it that I have to be "usage friendly" in order to access a huge portion of game content, which I paid for?

It remains a mystery to me why guilds keep kicking me out for not attending raids, its my own fault that I don't attend, I don't get DKPs so I don't get rewards, so why kick me out? its not like guilds have a limited number of players :) They must be weeding out the chaff...kicking out those who haven't earned the RIGHT to play alongside the mighty players. It sickens me again and again and makes me quit WoW. When will Blizzard learn two things:

1) the majority of players don't want to invest too much time on the game (but they will if you force them)
2) in the end people will quit the game due to peer pressure and constant lagging behind everyone else equipment-wise until they reach a point when they can no longer raid with others, and get kicked out and have to seek out a weaker guild.

Some things in WoW never change, the accursed treadmill is still going on strong. Cmon Blizzard, allow casuals to enjoy the game. The medieval principle of "might is right" has in the past already ruined TBC, isn't that clue enough?
If a casual player realizes that he will forever be left behind and thus serve as cannon fodder for power players, he will quit the game, this means less moneys for Blizzy. Wise up guys.


Post je objavljen 24.12.2008. u 15:00 sati.